Mind Meld
OVERVIEW
Mind Meld asks players to think like each other. Instead of promoting your ideas you look to anticipate what your teammate's most likely idea is. Though frequent success is unlikely, the collaboratrive muscle this exercise workds build strong team players with an ability to anticipate each other's needs and next moves. A wonderful exercise for workshops focused on:
Team Building
Communication
Collaboration
Teamwork
REQUIREMENTS
Number of Participants:
Minimum: 2 participants / Maximum: 16 participants
Time Required:
Minimum: 10 minutes / Maximum: 25 minutes
Materials Needed:
None.
EXERCISE INSTRUCTIONS
Have the group stand in a circle. Explain that the game is played by the whole group, but that any one move is played two players at a time. This can be acheived either by moving clockwise around the circle in pairs or having two active players in the center of the circle who are determined by the players themselves tagging in.
The game starts by having two active players think of a word. Once they have their word they should raise their hand. When both active players hands are raised thee group counts to three with thew two players simulatneously announcing their words on three.
Obviously the two words will not be the same. Whatever they are the next two players will attempt to say the same word buy asking themselves what the firsat rtwo words have in common. The same process is followed with the two players raising their hands when they know their word and announcing them once the whole group has counted to three.
Most likely the words will once again not be the same and the process will repeat. The most recent two words should be what the next round plays off of. So if your first two words were "Orange" and "Pear" and your second two words were "Fruit" and "Food" it wouldn't make sense for someone in the third round to say "Blue" or "Colors".
You can play the game with single words or phrases. If you are working exclusively with improv comedy students in an advanced setting, you can play the game with comedic premises (or bits). However once a word or phrase or comedic premise has been said it cannot bne repeated.
If your pairs are in the center of the circle then the same people may go multiple times in a row, their participation only ending when someone on the outside of the circle tags themselves in and the current player out. Both players can be tagged at at once, or just one player or neither.
If going around the circle in pairs you can choose to go to two brand new players every round or to have one player remain the same so that each player plays trwice in a row.
As you play remind players that the gopal is not to shgowcase indivual creativity but instead to acvcurately anticipate someone else's move. It is helpful for players to ask themselves what category contains the two words just spoken or what concepoot or idea connects them. For example, a good guess off of "Hamburger" and "Book" might be "Menu," while "College Bookstore Restaurant" demon srtrates great creativity while also being almost certainly not what the other person will say.
Mind Meld can be a frustrating exercise if you play it too long without succeeding. Be cognizant of this when running the exercise. Remind people as you play that goal is to work their collaborative muscles by asking themselves how their teammates are thinking of the challenge at hand, instead of winning the exercise.
The game ends when two players say the same word or very close to the same word or the instructor feels the exercise has gone on too long. Because the game is frustrating when you play it too long, err on the side of claiming success when two words are similar.
INSTRUCTOR DISCUSSION POINTS / LEARNING TAKEAWAYS
TEAM BUILDING
On a basic level you can highlight the difficulty of the group task, complimenting moments that come closest to success and the players responsible for them along the way.
On a deeper level, point out that the exercise asks you to understand your coworkers' inclinations and way of thinking. When a player a surprising answer it may be appropriate to underline it not as a negative but as particularly illustrative of that particular person's way of thinking.
COMMUNICATION
Mind Meld is just like communication in that the two players either do say the same word or fail to say the same word. When communicating you either successfully communicate your messgae or fail to. There is no way to successfully communicate or fail to communicate by yourself.
It is not enough to simply say whatever word is the most obvious connection when playing Mind Meld. You must also ask yourself how the person playing with you is likely to think. This is the true nature of communication and collaboration; they are always m,oving targets.
You may ask participants to think about Shakespearean text. Written by perhaps the greatest communicator in the English language ever, they are today almost indecipherable. This is because thew audience has changed so dramatically.
There is no "right way" to communicate without asking yourself who you are communicating with and how they think.